The Hook Model is a framework for creating products that encourage user habits through a cycle of triggers, actions, rewards, and investments.
## Components
- **Trigger:** External (notifications, emails) and internal (emotions, routines)
- **Action:** Simplest behavior in anticipation of reward
- **Reward:** Variable rewards that fulfill user needs
- **Investment:** User effort that increases likelihood of returning
## Usage
Used for creating products that encourage user habits and increase engagement. Helps design features that naturally draw users back to the product.
## Best Practices
- Focus on user needs
- Ensure ethical use
- Regularly iterate
## Examples and Applications
- **Product Design:** Build features that create habits
- **User Engagement:** Design compelling trigger-action-reward cycles
- **Retention Strategy:** Increase user investment in the product
- See also: [[Atomic Habits]], [[HEART]], [[AARM]]